Following from the other Eve Online cultural clothing runs, one aspect of Khanid culture that only had a mention and never any visual presence were the Cyberknights, a social class of technologically modified fighters. Again, I used a lot of references from the long-lost original character creator for the costume accents (particularly the hair and … Continue reading Costume concept: Khanid Cyberknight armor (Eve Online)
I was strongly disappointed in the disappearance of cultural clothing from Eve Online's character creator. These are expansions of designs that were previously only visible down to mid-chest level in the original character creator, with some influence from the game's concept art.
The result of a quick speed-drawing exercise, ink-brush pens over pencil, only cleaned up a bit in Photoshop.
A goblin player character.
As a roleplayer, I was rather disappointed in the new clothing options that were provided in EVE Online's new character creation system; we had expected something like this or this with the end result looking like this, and instead got this, which my fellow roleplayers began referring to as "SpaceGAP" due to its disappointingly generic and … Continue reading Costume concept: Khanid (Eve Online)
I love placing characters in atypical moods. Goblin spirituality is a rarely-explored topic. Inked by hand, coloured digitally.
What started as a random idea inspired by an Icon of Coil song and scrawled at a cafe in between classes, has now been used by several people as a tattoo. Possibly one of the best-liked pieces from my old website.
In some versions of "Little Red Riding-Hood", the girl sees through the wolf's disguise and convinces it to let her outside; the wold ties a string around her ankle to keep track of her, but she snips it with her sewing scissors, ties the end to a tree and runs away. This was done mostly … Continue reading Needles and Pins