Title courtesy of Carl Sagan Been a while; a lot's changed. I discovered that the worst thing about trying to maintain a weekly blog is trying to come up with things to talk about. I'm still writing, and recently shared a bit of my world-building process with some friends. Another friend asked me for my notes; … Continue reading “In Order to Make an Apple Pie from Scratch, You Must First Invent the Universe”
Tag: game design
Relativity
I love maps. If a novel includes maps, you'd better believe I will be flipping back to them frequently to compare locations. The same thing happens in games; the relationships between locations and the projected travel time from one point to another allow for a better sense of scale. I think it comes from growing up … Continue reading Relativity
Wyrmhole Gaming: Darkstar gladiators
One half of a gift for my friends at Wyrmhole Gaming, the Call of the Elements gladiatorial ring from their game Darkstar.
Bigger on the Inside
Every once in a while, whilst playing a game, you might notice something a little odd. You may not be able to clearly define it, but in the course of your explorations, you might occasionally get the feeling that there's something not quite right about the setting, nagging at the back of your mind like … Continue reading Bigger on the Inside