Character design commission for the Wanderers of Mu Project.
Following from the other Eve Online cultural clothing runs, one aspect of Khanid culture that only had a mention and never any visual presence were the Cyberknights, a social class of technologically modified fighters.
Again, I used a lot of references from the long-lost original character creator for the costume accents (particularly the hair and collar).
Kathar, my Tal’Qarar archer from one of our DarkStar one-shot sessions. I usually play Tza’Karin purists, so it was refreshing to have access to the full range of ingame nature magic for a change.
I’ve gone very detail-heavy on this, and the embossing on the leather armour still isn’t quite to my satisfaction. Click to view larger.
One half of a gift for my friends at Wyrmhole Gaming, the Call of the Elements gladiatorial ring from their game Darkstar.
As a roleplayer, I was rather disappointed in the new clothing options that were provided in EVE Online’s new character creation system; we had expected something like this or this with the end result looking like this, and instead got this, which my fellow roleplayers began referring to as “SpaceGAP” due to its disappointingly generic and contemporary appearance. While the new engine looks a far sight less cartoonish and caricaturised, the clothing options in the old engine reflected the alien cultures better, despite the old characters being only head-and-shoulders models. I took the old partial costumes for Vherokior characters and developed them into clothes that would better reflect the race’s desert nomad background than the current jeans and t-shirts options.