Following from the other Eve Online cultural clothing runs, one aspect of Khanid culture that only had a mention and never any visual presence were the Cyberknights, a social class of technologically modified fighters. Again, I used a lot of references from the long-lost original character creator for the costume accents (particularly the hair and … Continue reading Costume concept: Khanid Cyberknight armor (Eve Online)
Tag: armor
Unfinished concept (game character)
Kathar, my Tal'Qarar archer from one of our DarkStar one-shot sessions. I usually play Tza'Karin purists, so it was refreshing to have access to the full range of ingame nature magic for a change. I've gone very detail-heavy on this, and the embossing on the leather armour still isn't quite to my satisfaction. Click to … Continue reading Unfinished concept (game character)
Wanderers of Mu: Tau
Another original character commission for the Wanderers of Mu Project. Tau the warrior.
Dead House Player Character: Faith
A rough one-shot character portrait of my shadow-daemon Faith from Wyrmhole Gaming's dark fantasy/sci-fi game Dead House.
Wyrmhole Gaming: Darkstar gladiators
One half of a gift for my friends at Wyrmhole Gaming, the Call of the Elements gladiatorial ring from their game Darkstar.
Form Follows Function
I've been doing a lot of armour design work lately, primarily for Repair Her Armor and conceptual art for Wyrmhole Gaming's futuristic horror-punk Dead House; I'm intending on cosplaying a character from that game for this year's ConnectiCon, where they'll be running an open playtest for their system, and I've reached the stage where I … Continue reading Form Follows Function