I was strongly disappointed in the disappearance of cultural clothing from Eve Online's character creator. These are expansions of designs that were previously only visible down to mid-chest level in the original character creator, with some influence from the game's concept art.
The result of a quick speed-drawing exercise, ink-brush pens over pencil, only cleaned up a bit in Photoshop.
Kathar, my Tal'Qarar archer from one of our DarkStar one-shot sessions. I usually play Tza'Karin purists, so it was refreshing to have access to the full range of ingame nature magic for a change. I've gone very detail-heavy on this, and the embossing on the leather armour still isn't quite to my satisfaction. Click to … Continue reading Unfinished concept (game character)
Another original character commission for the Wanderers of Mu Project. Tau the warrior.
Commission for an original character from Wanderers of Mu Project. Vartang is a thief and a scoundrel who may or may not be the key to the end of the world.
I love maps. If a novel includes maps, you'd better believe I will be flipping back to them frequently to compare locations. The same thing happens in games; the relationships between locations and the projected travel time from one point to another allow for a better sense of scale. I think it comes from growing up … Continue reading Relativity
Commission for a Warhammer 40,000: Dark Heresy player character. Brynhildr is a former Sister Repentia recruited into the Inquisition.
A rough one-shot character portrait of my shadow-daemon Faith from Wyrmhole Gaming's dark fantasy/sci-fi game Dead House.
One half of a gift for my friends at Wyrmhole Gaming, the Call of the Elements gladiatorial ring from their game Darkstar.
A goblin player character.