Results-oriented gaming industry professional with 5+ years of experience focusing on Content Creation, Advanced Game Mechanics, Localization support and End-User interactions.
Innovative and analytical, able to process information and express abstract concepts in a concise, accessible manner. Comfortable functioning in international/global work environments. Outstanding communication skills; regularly included on cross-functional teams to bridge the game development process from both design and support perspectives.
Willing to travel and broaden horizons; former visa-holding resident in Scotland and Iceland.
- Problem Solving
- Conflict Resolution
- Strong analytical skills
- Communication Skills
- Creative Writing
- Requirements Analysis
- Customer Relations
- Attentive Listener
- Team Player
- Ability to learn
WYRMHOLE GAMING — A husband-and-wife design team from Connecticut, Wyrmhole Gaming is focused on producing a unique and fun tabletop gaming experience based on a signature die-rolling system.
Design Consultant, Artist and Publicity Advisor — 2014.02 – present
Alpha-testing and design advisor for horror-punk game Dead House. Creation of atmospheric art for inclusion in flagship game book and company website.
CCP GAMES — Founded in 1997, CCP is headquartered in Reykjavik, Iceland with satellite offices in China, the UK and the United States. The flagship product, Eve Online, is a 10 year-old MMO with over 500,000+ subscribers.
Game Master — 2011.12 – 2013.10
Specialization in advanced game mechanics, combat, account investigations. Selected as key liaison for support and issue-resolution for new customers. Designated trainer for new employees.
Content Writer/Designer — 2009.04 – 2011.10
Originally hired as a contractor, offered full-time employment on basis of work produced. Solid background in world-creation, backstory development, mission/quest design and development of linguistic structures in a fictional environment.
Additional Positions/Roles at CCP
- Live Events – Eve Online. Featured as NPC in multiple, non-repeatable story arcs.
- Voiceovers – DUST 514. Published work included promotional trailers for Sony PlayStation launches and in-game audio tracks
- Motion-capture – World of Darkness MMO. Body model for key graphics and exposition scenes
- Convention Staff/CCP Staff Representative:
- Industry Shows: DragonCon 2011, Grand Masquerade 2011, EVE FanFest 2012/2013
- Player Interactive Meet-n-Greets: (Nashville 2011, London 2011/2012/2013)
SLOTHWORKS — Based in Portland, Oregon, Slothworks was an international group of freelance artists, programmers and designers working on an exploration sandbox MMO set on a future terraformed Mars, under the working title of “Wanderlust”. The group functioned on a remote, volunteer basis and coordinated via forums, Skype and IM.
Lead Concept Artist — 2007.05 – 2008.02
Coordination with designers and artists to build the look of the game world, characters and society. Reference model for sword combat design.
Rhode Island School of Design — 2010.02 – 2010.08
Beginner-level Maya, 3D Studio Max and Flash animation courses
Edinburgh’s Telford College, Edinburgh, Scotland — 2007.09 – 2009.06
Architectural Technology: Applied physics, applied mathematics, CAD, structural mechanics, Construction materials
Stevenson College, Edinburgh, Scotland — 2006.09 – 2007.06
Specialized coursework: Physics, chemistry and applied mathematics
University of Edinburgh, Edinburgh, Scotland — 2003.09 – 2006.06
History and Social Sciences: Archaeology, European history, early human history, human geography, Architectural history, linguistics, German, Scots Gaelic
University of Connecticut — 2002.09 – 2003.07
History, German and linguistics