As a roleplayer, I was rather disappointed in the new clothing options that were provided in EVE Online's new character creation system; we had expected something like this or this with the end result looking like this, and instead got this, which my fellow roleplayers began referring to as "SpaceGAP" due to its disappointingly generic and … Continue reading Costume concept: Khanid (Eve Online)
Category: Conceptual Art
Character studies
I'm a people-watcher; part of the joys of being a sociable introvert is that you have ample opportunity to watch and learn about others. Sometimes my attention gets drawn by a pose, or an item of clothing, or simply the attitude with which someone focusses on a particular task. I'll never forget the workman who … Continue reading Character studies
Aviankin
A cartoonish character scrawled together for a Flash animation class I took at Rhode Island School of Design in 2010. The walking animation was quite fun to put together; if I can ever locate the thumb drive it's stored on (there have been several moves since 2010) I'll post the test reel as a gif. … Continue reading Aviankin
Meditating Goblin
I love placing characters in atypical moods. Goblin spirituality is a rarely-explored topic. Inked by hand, coloured digitally.
Wiretrip
What started as a random idea inspired by an Icon of Coil song and scrawled at a cafe in between classes, has now been used by several people as a tattoo. Possibly one of the best-liked pieces from my old website.
Needles and Pins
In some versions of "Little Red Riding-Hood", the girl sees through the wolf's disguise and convinces it to let her outside; the wold ties a string around her ankle to keep track of her, but she snips it with her sewing scissors, ties the end to a tree and runs away. This was done mostly … Continue reading Needles and Pins
Airship
I started designing an airship concept a while ago. Sadly, it never really took off, but I liked the idea of combining a dirigible with a traditional sailing ship hull. A close-up view of the figurehead: