Been a while, hasn't it? This last year hasn't been great (for anybody), and I fell off the art wagon for a bit because of a series of technical issues. But I have a new tablet now, and it's not constantly arguing with (most of) my graphics programs, so I can get on with things! … Continue reading Star Wars — Nar Shaddaa Date Night
Category: blog
The Droids Have Ears: Surveillance and Technology in the GFFA
There's an odd thing that happens in properties (intellectual properties, or “IPs”, which encompass the entirety of published fictional media) which were created decades before our contemporary social and technological developments went from being fiction to reality. Things we take for granted are mysteriously never added to the official IP, and even fanworks which blend … Continue reading The Droids Have Ears: Surveillance and Technology in the GFFA
“In Order to Make an Apple Pie from Scratch, You Must First Invent the Universe”
Title courtesy of Carl Sagan Been a while; a lot's changed. I discovered that the worst thing about trying to maintain a weekly blog is trying to come up with things to talk about. I'm still writing, and recently shared a bit of my world-building process with some friends. Another friend asked me for my notes; … Continue reading “In Order to Make an Apple Pie from Scratch, You Must First Invent the Universe”
Relativity
I love maps. If a novel includes maps, you'd better believe I will be flipping back to them frequently to compare locations. The same thing happens in games; the relationships between locations and the projected travel time from one point to another allow for a better sense of scale. I think it comes from growing up … Continue reading Relativity
Tolkien Economics
Most people who stumble across this blog likely have at least a passing familiarity with Tolkien's Middle Earth, whether they've only seen the recent Peter Jackson films, read the books, played one of the many Lord of the Rings games, or been dedicated enough to pick up analyses of Tolkien's work and become moderators on official … Continue reading Tolkien Economics
Getting Shirty
Okay, so I WAS going to do something on character visual design, but this bullshit blew that clean out of the water. Character design can wait til I've patched the hull; let's discuss what's really so wrong about a company selling this shirt at WonderCon and why their response to public criticism shows that they are not … Continue reading Getting Shirty
Playing with Chaos
Computers operate on a principle of order. Events occur either as pre-determined by the designers or according to a series of AI if/then commands created by the programmer. Humans do not operate on a principle of order. In Saturday's Dead House game, our team was sent in to take out an immensely powerful lich whose … Continue reading Playing with Chaos
Form Follows Function
I've been doing a lot of armour design work lately, primarily for Repair Her Armor and conceptual art for Wyrmhole Gaming's futuristic horror-punk Dead House; I'm intending on cosplaying a character from that game for this year's ConnectiCon, where they'll be running an open playtest for their system, and I've reached the stage where I … Continue reading Form Follows Function
Automaton
I was a huge Shadowrun player back toward the end of high school and beyond. If you're not familiar with Shadowrun, as a concept (since it's now a computer as well as tabletop game), then a good quick summary is that it's Dungeons and Dragons set in a corporate-dystopian cyberpunk future. While the thought of … Continue reading Automaton
Self-Fulfilling Disappointment
In 2010, I was moderately known as a blogger writing about EVE Online; those of us seen as "regulars" with decent writing skills were loosely known as the Blog Pack. One of our number, CrazyKinux, ran a monthly event known as the Blog Banter, where a subject would be chosen for all of us to … Continue reading Self-Fulfilling Disappointment